I use scrivener to write. Paul and I use it to write our screen plays. I use it to write my stories, plays, and currently I'm using it to write a graphic novel. I was once in an airport bookstore and spied Bartleby the Scrivener, and read it on the flight back to NY. How is scrivener the software like Bartleby the scrivener? Perhaps some industrious 11th grade English student somewhere can deconstruct this. Really I like the scrivener software because I have different outline modes, I can write in a corkboard mode, and it is easy to keep track of research and themes related to a particular topic.
So, can I write a game using Scrivener? Good question. I don't know, maybe I should try that.
I'll post here the first paragraph of my latest short story - it is the documentation for a cellular automata program.
"Documentation for a Computer Program"
Out of the IOStream comes theWorld. The stream is blue, not a microsoft blue, but deep sky blue, #00BFFF, and it is not web safe. theWorld is created from a pseudo random number generator. The first iteration of theWorld was created with a Perlin noise filter. But that produced too much geographic diversity. The purpose of this experiment is to see how cells interact, so we need to strip out all extraneous variables - geographic diversity was the first to go. The pseudo random number generator, and that provides much less variation in worlds from one Universe to the next.